The Inspired leisure division accounted for the highest portion of the revenue, at $30.5m, but this was down by 8.6%.
Gaming revenue came to $24.1m, a decline of of 12.6%, and virtual sports brought in $14.6m – up by 39.0% and a new record for the vertical. Virtual sports was also the driver behind Inspired’s revenue increase in H1.
Read the full story on iGB North America.
Original article: https://igamingbusiness.com/finance/inspired-warns-of-significant-cost-cutting-as-q3-revenue-and-profit-fall/