Global provider of advanced esports wagering products and technology, Esports Technologies, announced Thursday it has filed a new patent application with claims related to modeling for MOBA games (Multiplayer Online Battle Arenas). The method would use quantum computing to rapidly predict likely team compositions in a MOBA matchup.
The process of selecting characters (e.g., champions or heroes) for a team, as well as banning characters available to the opposing team, is one of the crucial phases of a MOBA match. While classical computing algorithms might require days or years to calculate the most likely team choices with the same accuracy, Esports Technologies’ quantum computing approach would find the solution within seconds.
Bart Barden, COO, Esports Technologies, said, “In esports team games, much of our modeling hinges on the composition of each team. The ability to cut through the computational complexity and predict likely team compositions within seconds could prove to be extremely beneficial. We believe this accelerated quantum computing method developed by our dedicated quantitative analysis and modeling team may be another breakthrough innovation for Esports Technologies.”
The patent filing is the latest addition to Esports Technologies’ portfolio of intellectual property for predictive gaming models. It comes on the heels of a November 2021 patent application related to modified statistical distribution for modeling possible outcomes in MOBAs. In August 2021, the company filed a provisional patent application for a method of using artificial intelligence to generate odds models for use in a betting algorithm for various stages of an esports tournament.
Original article: https://www.yogonet.com/international/news/2022/02/24/61536-esports-technologies-files-quantum-computing-patent-application-for-moba-games