This was a revenue increase of 226.6% compared to the first half of 2020, when revenue was affected by the novel coronavirus (Covid-19) pandemic.
Net gaming revenue was $334.8m, up from $101.5m year-on-year, while the business made an additional $4.3m from amusement machines and $3.3m from ATM fees and other sources.
Read the full story on iGB North America.
Original article: https://igamingbusiness.com/accel-entertainment-raises-guidance-after-226-6-revenue-growth-in-h1/